Mewgenics Bosses

Complete guide to all 22 bosses in Mewgenics. Learn attack patterns, discover weaknesses, and build the perfect team to defeat every boss.

Radical Rat
Radical Rat
normal

One of two possible final bosses of The Alley. Uses bomb attacks.

Act 1 - The Alley
Queen Hippo
Queen Hippo
normal

One of two possible final bosses of The Alley. Tanky, fast, and high-damaging.

Act 1 - The Alley
Magnus
Magnus
normal

One of the earliest mini-bosses. Uses chain dash attack to quickly move around the battlefield dealing damage.

Act 1 - The Alley (midway)
Fenrir
Fenrir
normal

Mini-boss that hides in tall grass and places traps. One of the tougher early game bosses.

Act 1 - The Alley (midway)
Lucy
Lucy
normal

Challenging mid-way boss that uses telekinesis and psychic abilities to dominate units.

Act 1 - The Alley (midway)
Flushmaster
Flushmaster
normal

Mid-Sewers boss. Oddly challenging despite not having a direct attack.

Act 1 - The Sewers (midway)
Rat King
Rat King
normal

Commands an army of small rats deep in the Sewers.

Act 1 - The Sewers
Boris
Boris
normal

Massive sludge monster. Final boss of the Sewers. Large health pool, high damage, can counterattack when attacked.

Act 1 - The Sewers
Chubs 'n' Nubs
Chubs 'n' Nubs
normal

Final boss of the Junkyard zone.

Act 1 - The Junkyard
One Baby Spider
One Baby Spider
normal

Appears as a joke boss with only 10 HP. Killing it triggers Spinnerette.

Act 1 - The Caves
Spinnerette
Spinnerette
normal

Giant spider boss. Spawns Spiderlings when damaged, creates webs, enrages when hit from behind. At low HP jumps to ceiling and spawns Spider Cats.

Act 1 - The Caves
Dybbuk
Dybbuk
normal

Ghost cat that automatically dodges single-target attacks. Must use AOE, DOT, linear abilities, or reactive effects. Possesses the cat that makes the killing blow. Summons dodge-capable Wisps.

Act 1 - The Boneyard
Guillotina
Guillotina
normal

Three-phase house boss invasion. Phase 1: 400 HP stomper. Phase 2: Body (250 HP) + Head (250 HP) separate. Phase 3: Body and head must be kept apart or Shriek inflicts Poison+Hex. Drops progression quest items: Throbbing Gristle, Putrid Leech, Guillotina's Head.

House (after Act 1 branch clear)
Throbbing King
Throbbing King
normal

Secret zone final boss. Phase 1 (460 HP): Ensnares units, vomits innards (Poop/Clots), uses Follow Orders mechanic designating safe tiles with tentacles on unsafe ones. Phase 2 (150 HP): Leaves throne, vomit blast piercing line attack with Bleed, jumps away after each hit.

Act 1 - Throbbing Domain
Pyrophina
Pyrophina
normal

House boss that roars and breathes flames.

House
Gambit
Gambit
normal

Boss encountered in Act 2.

Act 2 (exact zone TBD)
Dust Devil
Dust Devil
normal

Boss in the Desert region.

Act 2 - Desert region
Zodiac
Zodiac
normal

Gun-toting cat boss in the Desert region. Originally designed as a mini-boss but upgraded due to positive playtester response.

Act 2 - Desert region
Johnny
Johnny
normal

Boss encountered in Act 2.

Act 2 (exact zone TBD)
Crater Maker
Crater Maker
normal

Boss encountered in Act 2.

Act 2 (exact zone TBD)
The Coven
The Coven
normal

Boss group encounter.

Act 2/3 (exact zone TBD)
Mama Maggot
Mama Maggot
normal

Miniboss that can be summoned when Guillotina's head is destroyed in Phase 3.

Various (summoned by Guillotina Phase 3)