Mewgenics Items

Complete database of all 143 items in Mewgenics. Equip your cats with the best weapons, armor, and accessories.

Weapon: 22Armor: 47Accessory: 42Consumable: 32

weapons

Cat Paw
Cat Paw
weapon

A melee attack that has a 25% chance to refresh when used

Creepy Photo
Creepy Photo
weapon

Melee attack that Inflicts 1 Fear (Once per battle)

Crisp Paper
Crisp Paper
weapon

A ranged attack that inflicts 3 bleed. (Once per battle)

Fish Hook
Fish Hook
weapon

If you would knockback a unit, instead deal extra damage to it equal to the knockback

Fork
Fork
weapon

Heal 5HP when you kill a unit or destroy a corpse

Frying Pan
Frying Pan
weapon

Block and counter backstabs

Geode
Geode
weapon

A melee attack with a 5% chance to break when used. When broken, gain 15-30 coins

Jitte
Jitte
weapon

A melee attack that deals damage of half your strength rounded up. Inflicts weakness 1 and gives you +1 strength and +1HP on hit.

Kebab
Kebab
weapon

Melee attack with +1 Reach that penetrates through units (8 uses)

Les Toxin
Les Toxin
weapon

A ranged attack that Inflicts 2 poison (once per battle)

Meat Cleaver
Meat Cleaver
weapon

Deal damage equal to half of the opponents HP (1/6 of boss HP), Used once per battle

Meat Hook
Meat Hook
weapon

Pull a unit towards you. Innate

Molars
Molars
weapon

Use low-damage lob attack

Pinwheel
Pinwheel
weapon

A melee wind attack with knockback 1 (Can be used 3 times per turn)

Pop Cap
Pop Cap
weapon

A lobbed attack with knockback 1

Rusted Rod
Rusted Rod
weapon

Melee attack with damage equal to uses (9 max)

Rusty Razor
Rusty Razor
weapon

Melee attack that Inflicts poison 1 and bleed 1.

Sharp Straw
Sharp Straw
weapon

Weak melee attack, if it kills an enemy heal 10HP

Spring Board
Spring Board
weapon

A melee attack that lobs a unit back 3 tiles.

Stick
Stick
weapon

A Melee attack with +1 Reach

Submachine Gun
Submachine Gun
weapon

Fire 5 Shots in a straight line

Tractor Beam
Tractor Beam
weapon

Pulls a unit within 3 tiles towards you. Needs line of sight

armors

Bandit Mask
Bandit Mask
armor

Your basic attack spawns 1 coin when it deals damage

Barbed Mask
Barbed Mask
armor

+1 Damage, +1 Thorns, -1 Max HP

Bone Necklace
Bone Necklace
armor

+3 Armor, breaks when Armor is depleted. When broken, gain +1 ranged and +3 health regen for the rest of the battle

Brick Hat
Brick Hat
armor

+4 Armor, -1 Speed, inflict bruise on anyone who contacts you

Brick Mask
Brick Mask
armor

+4 Armor -1 Speed + Inflict Bruise on all enemies that touch you

Cardboard Hat
Cardboard Hat
armor

2+ Armor (Fragile, Flammable, Brittle When Wet)

Cardboard Mask
Cardboard Mask
armor

+2 Armor. Fragile, Flammable, Brittle when wet

Cardboard Necklace
Cardboard Necklace
armor

+2, Fragile, brittle when wet

Cathide Armor
Cathide Armor
armor

+2 Armor, +1 Health regen, 5% chance to spawn a flea familiar at the end of your turn

Cinder Block
Cinder Block
armor

+3 Armor

Confusing Hat
Confusing Hat
armor

Apply confusion 2 to yourself and all enemies at the start of battle.

Feathered Cap
Feathered Cap
armor

Gain +4 Speed

Feathered Mask
Feathered Mask
armor

10% dodge chance

Fortune Necklace
Fortune Necklace
armor

Spawn 3-6 coins at the start of battle. Fragile.

Frank Bolts
Frank Bolts
armor

+2 Armor, Electricity immunity + Electric revives you when downed

Furniture Box
Furniture Box
armor

8+ Armor + Becomes random piece of furniture at home when depleted.

Gemstone Mask
Gemstone Mask
armor

+1 Armor, +1 Charisma, +1 Kinetic Spikes

Lead Mask
Lead Mask
armor

+6 Armor, -1 Speed

Lead Shoulder Pads
Lead Shoulder Pads
armor

+6 Armor, -1 Speed

Leather Cap
Leather Cap
armor

+1 Armor, +1 Brace

Leather Choker
Leather Choker
armor

+1 Armor, +1 Brace

Leather Mask
Leather Mask
armor

+1 Armor, +1 Brace

Lion Mane
Lion Mane
armor

+1 Strength, Health & Charisma, -1 Intelligence & Speed

Lucky Hat
Lucky Hat
armor

+1 Luck, Fragile

Mangy Wig
Mangy Wig
armor

Spawn a Spiderling for every 4 luck you have at the start of each battle

Medic Hat
Medic Hat
armor

-1 damage. Your basic attack heals allies.

Muzzle
Muzzle
armor

+2 Armor, +1 Intelligence, +1 Charisma, -2 Strength

Nightmare Hat
Nightmare Hat
armor

After you kill 3 units, you can attack 1 extra time each turn.

Oak Helmet
Oak Helmet
armor

+3 Armor, Flammable

Paper Hat
Paper Hat
armor

+1 Bleed thorns. Your basic attack inflicts bleed. Fragile, brittle, flammable, melts in water

Paper Mask
Paper Mask
armor

+1 bleed thorns, your basic attack inflicts bleed. Fragile, brittle, flammable, melts in water

Prowlers' Cap
Prowlers' Cap
armor

25% crit chance with backstabs

Quartz Necklace
Quartz Necklace
armor

+1 Brace

Rain Hat
Rain Hat
armor

All Stats Up while wet

Rat Hat
Rat Hat
armor

Start each battle with a Charmed Pinky

Rat Mask
Rat Mask
armor

Start battle with a charmed Pinky

Rat Necklace
Rat Necklace
armor

Start battle with a charmed Pinky

Recycled Hat
Recycled Hat
armor

+2 Armor, Brittle, Find a common item when this breaks

Scarf
Scarf
armor

+1 charisma, Ice immunity

Scrap Metal Hat
Scrap Metal Hat
armor

+4 Armor

Slimy Hat
Slimy Hat
armor

-1 Charisma, 15% chance to catch Projectiles. Inflict 1 immobile on units that contact you

Snakeskin Hat
Snakeskin Hat
armor

Spawn a charmed Rattlesnek at the start of each battle

Survivalists Gaiter
Survivalists Gaiter
armor

40% dodge chance while standing in tall grass + Start battle with 1 stealth and lose this when you use a basic attack.

Survivalists Mask
Survivalists Mask
armor

Bodies you destroy spawn food, catnip and a coin.

Used Shirt
Used Shirt
armor

+1 Armor

Wig
Wig
armor

+2 Charisma

Zukin
Zukin
armor

Start battle with +2 backflip

accessorys

Antenna
Antenna
accessory

Units that contact or attack you get hit with a lightning bolt that has a 10% chance to stun

Attractive Hair Clip
Attractive Hair Clip
accessory

When downed, an ally cat can have an extra turn

Bird Feed
Bird Feed
accessory

50% chance for an extra bird to appear at the start of each battle

Bird Poop
Bird Poop
accessory

50% chance of an extra bird to spawn at the start of each battle. Cursed.

Bone Marrow
Bone Marrow
accessory

Heal to full at the end of each battle

Colostomy Bag
Colostomy Bag
accessory

Spawn Charmed Dips randomly when you move over tiles. While downed, spawn a Charmed Dip at the end of each round.

Conjoined Eye
Conjoined Eye
accessory

10% Dodge chance

D6
D6
accessory

Reroll options when you level up

Damage Transmitter
Damage Transmitter
accessory

-2 Damage. All allies deal +1 Damage.

Debris
Debris
accessory

+1 Brace

Ember
Ember
accessory

Your fire element damage is increased by 1 and inflicts +1 burn

Energy Transmitter
Energy Transmitter
accessory

-4 speed. All allies +2 Speed. (Item conducts electricity)

Extra Set of Eyes
Extra Set of Eyes
accessory

At the end of each turn, gain +1 preemptive counterattack

Flower
Flower
accessory

Spawns flowers below the unit when you end your turn, +1 Health Regen

Focus Band
Focus Band
accessory

Your Crits knock units back 10 tiles with chain knockback

Glasses
Glasses
accessory

+2 Intelligence, -1 Health

Glowing Seed
Glowing Seed
accessory

Your basic attack spawns tall grass

Head Spring
Head Spring
accessory

Enemies that come in contact with you get knocked back 10.

Human Brain
Human Brain
accessory

+2 Intelligence

Human Eye
Human Eye
accessory

+2 Charisma

Human Foot
Human Foot
accessory

+2 Speed

Human Head
Human Head
accessory

+1 All Stats

Human Heart
Human Heart
accessory

+2 Health

Intestines
Intestines
accessory

+2 Health, +1 Health Regen

Knight
Knight
accessory

Jump in an L Shape

Mark IV
Mark IV
accessory

After every fourth spell you cast, gain +2 Intelligence

Match Stick
Match Stick
accessory

Your basic attack inflicts one burn

Monocle
Monocle
accessory

Your physical attacks can't miss

Moustache
Moustache
accessory

+1 Charisma

Neverstone
Neverstone
accessory

Never level up

Pack of Blades
Pack of Blades
accessory

When you backstab gain +1 serrated claws.

Persuasion Device
Persuasion Device
accessory

Side Quest Item. -2 Speed. Permanently charm a non-boss enemy. It joins your party. (once per battle). Take it to the Boneyard.

Rubber Band
Rubber Band
accessory

+1 Reach

Small Rune
Small Rune
accessory

10% Dodge chance

Spoon Bender
Spoon Bender
accessory

Your basic attack can't miss and emits a sparkle when used.

Stomach
Stomach
accessory

Consumables have double the effect

Third Eye
Third Eye
accessory

+1 Ranged, all ranged attacks cannot miss.

Toolbox
Toolbox
accessory

Your items lose brittle and fragile & weapons have a 25% of gaining one extra use

Training Band
Training Band
accessory

20% critical hit chance

Vibrating Meteorite
Vibrating Meteorite
accessory

+3 all stats. This item loses 1 from each stat after each battle, permanently. This can go negative. Cursed.

Wafer
Wafer
accessory

+2 Blessing

Witch's Eye
Witch's Eye
accessory

Gain Backflip 2

consumables

Antitode
Antitode
consumable

Cleanse all debuffs, can be used on adjacent units

Bag O' Glass
Bag O' Glass
consumable

Spawn glass on an adjacent tile. 5% chance to break when used.

Bag O' Stuff
Bag O' Stuff
consumable

Spawn a random pickup on an adjacent tile. 5% chance to break when used.

Bear Traps
Bear Traps
consumable

Place a Bear Trap

Black Mushroom
Black Mushroom
consumable

A ranged attack that inflicts 2 weakness

Bomb
Bomb
consumable

Throw a bomb that explodes

Brain Candy
Brain Candy
consumable

Gain +5 Intelligence until the end of this battle

Bullseye
Bullseye
consumable

All damage you deal this turn is critical and cannot miss

Butter Bean
Butter Bean
consumable

Fart at an adjacent unit, knocking it back one tile

Cat Food
Cat Food
consumable

Heal 24HP

Cat O' Nine Tails
Cat O' Nine Tails
consumable

Take 1 Damage and clear one random debuff

Clover
Clover
consumable

Gain +5 luck for the rest of the battle

Disco Biscuit
Disco Biscuit
consumable

Gain +5 Charisma until the end of battle and gain 6 mana.

Egg Sack
Egg Sack
consumable

Spawns Spiderlings in an area

Enema
Enema
consumable

Cleanse all buffs and debuffs.

Ether Soaked Rag
Ether Soaked Rag
consumable

Put an adjacent unit or yourself to sleep, gain 5+ Health & Mana Regen until they wake up

Eyeball
Eyeball
consumable

Heal 8HP

Glue
Glue
consumable

Gain 20% Dodge Chance, -1 Intelligence and gain confusion 2

Large Catnip Baggy
Large Catnip Baggy
consumable

Gain 12 Mana

Lunch Box
Lunch Box
consumable

Heal 5HP, when you pickup food add one use to this item instead of normal effects

Mushrooms
Mushrooms
consumable

Gain all stats up 2.

Old Extinguisher
Old Extinguisher
consumable

Extinguishes fires in a cone with knockback 5 (once per battle)

Percs
Percs
consumable

Gain +10 Armor

Purple Mushroom
Purple Mushroom
consumable

Ranged attack that inflicts confusion 2 (once per battle)

Rare Candy
Rare Candy
consumable

One Cat Will Immediately Level Up

Rotisserie Chicken
Rotisserie Chicken
consumable

Heal 15HP (3 Uses)

Small Catnip Baggy
Small Catnip Baggy
consumable

Gain 7 Mana

Snack
Snack
consumable

Heal 12HP (One Use)

Speedball
Speedball
consumable

Gain +5 ranged for the rest of the battle.

Stem Cells
Stem Cells
consumable

Gain +3 Health Regen until the end of battle

Upper
Upper
consumable

Gain 5+ Speed for the rest of the battle

Water Bottle
Water Bottle
consumable

Heal 5HP and gain heatwave immunity. Refills when affected by water element effects.