Mewgenics Items
Complete database of all 143 items in Mewgenics. Equip your cats with the best weapons, armor, and accessories.
weapons
A melee attack that has a 25% chance to refresh when used
Melee attack that Inflicts 1 Fear (Once per battle)
A ranged attack that inflicts 3 bleed. (Once per battle)
If you would knockback a unit, instead deal extra damage to it equal to the knockback
Heal 5HP when you kill a unit or destroy a corpse
Block and counter backstabs
A melee attack with a 5% chance to break when used. When broken, gain 15-30 coins
A melee attack that deals damage of half your strength rounded up. Inflicts weakness 1 and gives you +1 strength and +1HP on hit.
Melee attack with +1 Reach that penetrates through units (8 uses)
A ranged attack that Inflicts 2 poison (once per battle)
Deal damage equal to half of the opponents HP (1/6 of boss HP), Used once per battle
Pull a unit towards you. Innate
Use low-damage lob attack
A melee wind attack with knockback 1 (Can be used 3 times per turn)
A lobbed attack with knockback 1
Melee attack with damage equal to uses (9 max)
Melee attack that Inflicts poison 1 and bleed 1.
Weak melee attack, if it kills an enemy heal 10HP
A melee attack that lobs a unit back 3 tiles.
A Melee attack with +1 Reach
Fire 5 Shots in a straight line
Pulls a unit within 3 tiles towards you. Needs line of sight
armors
Your basic attack spawns 1 coin when it deals damage
+1 Damage, +1 Thorns, -1 Max HP
+3 Armor, breaks when Armor is depleted. When broken, gain +1 ranged and +3 health regen for the rest of the battle
+4 Armor, -1 Speed, inflict bruise on anyone who contacts you
+4 Armor -1 Speed + Inflict Bruise on all enemies that touch you
2+ Armor (Fragile, Flammable, Brittle When Wet)
+2 Armor. Fragile, Flammable, Brittle when wet
+2, Fragile, brittle when wet
+2 Armor, +1 Health regen, 5% chance to spawn a flea familiar at the end of your turn
+3 Armor
Apply confusion 2 to yourself and all enemies at the start of battle.
Gain +4 Speed
10% dodge chance
Spawn 3-6 coins at the start of battle. Fragile.
+2 Armor, Electricity immunity + Electric revives you when downed
8+ Armor + Becomes random piece of furniture at home when depleted.
+1 Armor, +1 Charisma, +1 Kinetic Spikes
+6 Armor, -1 Speed
+6 Armor, -1 Speed
+1 Armor, +1 Brace
+1 Armor, +1 Brace
+1 Armor, +1 Brace
+1 Strength, Health & Charisma, -1 Intelligence & Speed
+1 Luck, Fragile
Spawn a Spiderling for every 4 luck you have at the start of each battle
-1 damage. Your basic attack heals allies.
+2 Armor, +1 Intelligence, +1 Charisma, -2 Strength
After you kill 3 units, you can attack 1 extra time each turn.
+3 Armor, Flammable
+1 Bleed thorns. Your basic attack inflicts bleed. Fragile, brittle, flammable, melts in water
+1 bleed thorns, your basic attack inflicts bleed. Fragile, brittle, flammable, melts in water
25% crit chance with backstabs
+1 Brace
All Stats Up while wet
Start each battle with a Charmed Pinky
Start battle with a charmed Pinky
Start battle with a charmed Pinky
+2 Armor, Brittle, Find a common item when this breaks
+1 charisma, Ice immunity
+4 Armor
-1 Charisma, 15% chance to catch Projectiles. Inflict 1 immobile on units that contact you
Spawn a charmed Rattlesnek at the start of each battle
40% dodge chance while standing in tall grass + Start battle with 1 stealth and lose this when you use a basic attack.
Bodies you destroy spawn food, catnip and a coin.
+1 Armor
+2 Charisma
Start battle with +2 backflip
accessorys
Units that contact or attack you get hit with a lightning bolt that has a 10% chance to stun
When downed, an ally cat can have an extra turn
50% chance for an extra bird to appear at the start of each battle
50% chance of an extra bird to spawn at the start of each battle. Cursed.
Heal to full at the end of each battle
Spawn Charmed Dips randomly when you move over tiles. While downed, spawn a Charmed Dip at the end of each round.
10% Dodge chance
Reroll options when you level up
-2 Damage. All allies deal +1 Damage.
+1 Brace
Your fire element damage is increased by 1 and inflicts +1 burn
-4 speed. All allies +2 Speed. (Item conducts electricity)
At the end of each turn, gain +1 preemptive counterattack
Spawns flowers below the unit when you end your turn, +1 Health Regen
Your Crits knock units back 10 tiles with chain knockback
+2 Intelligence, -1 Health
Your basic attack spawns tall grass
Enemies that come in contact with you get knocked back 10.
+2 Intelligence
+2 Charisma
+2 Speed
+1 All Stats
+2 Health
+2 Health, +1 Health Regen
Jump in an L Shape
After every fourth spell you cast, gain +2 Intelligence
Your basic attack inflicts one burn
Your physical attacks can't miss
+1 Charisma
Never level up
When you backstab gain +1 serrated claws.
Side Quest Item. -2 Speed. Permanently charm a non-boss enemy. It joins your party. (once per battle). Take it to the Boneyard.
+1 Reach
10% Dodge chance
Your basic attack can't miss and emits a sparkle when used.
Consumables have double the effect
+1 Ranged, all ranged attacks cannot miss.
Your items lose brittle and fragile & weapons have a 25% of gaining one extra use
20% critical hit chance
+3 all stats. This item loses 1 from each stat after each battle, permanently. This can go negative. Cursed.
+2 Blessing
Gain Backflip 2
consumables
Cleanse all debuffs, can be used on adjacent units
Spawn glass on an adjacent tile. 5% chance to break when used.
Spawn a random pickup on an adjacent tile. 5% chance to break when used.
Place a Bear Trap
A ranged attack that inflicts 2 weakness
Throw a bomb that explodes
Gain +5 Intelligence until the end of this battle
All damage you deal this turn is critical and cannot miss
Fart at an adjacent unit, knocking it back one tile
Heal 24HP
Take 1 Damage and clear one random debuff
Gain +5 luck for the rest of the battle
Gain +5 Charisma until the end of battle and gain 6 mana.
Spawns Spiderlings in an area
Cleanse all buffs and debuffs.
Put an adjacent unit or yourself to sleep, gain 5+ Health & Mana Regen until they wake up
Heal 8HP
Gain 20% Dodge Chance, -1 Intelligence and gain confusion 2
Gain 12 Mana
Heal 5HP, when you pickup food add one use to this item instead of normal effects
Gain all stats up 2.
Extinguishes fires in a cone with knockback 5 (once per battle)
Gain +10 Armor
Ranged attack that inflicts confusion 2 (once per battle)
One Cat Will Immediately Level Up
Heal 15HP (3 Uses)
Gain 7 Mana
Heal 12HP (One Use)
Gain +5 ranged for the rest of the battle.
Gain +3 Health Regen until the end of battle
Gain 5+ Speed for the rest of the battle
Heal 5HP and gain heatwave immunity. Refills when affected by water element effects.